Post by Sentinal on Feb 27, 2018 1:50:00 GMT
1st Neutral Quest Level 10
Rewards:
150,000 XP
Black and White Serpent Ring - Neutral Only, HPregen +35, MaxMana +10, AC 1/0 Loyal
- Goto Hooded Traveller in Silvermere
- Greet Hooded
- Ask Hooded quest
- Goto Jorah in the Darkwood Forest
- Greet Jorah
- Ask Jorah Grey Lord
- Ask Jorah transport
- He will transport you to the Floating Citadel
- Goto Grey Lord (north from where Jorah sends you)
- Greet Grey
- Ask Grey code word
- (He gives you a code word 'Festus' to pass on to Commander Markus)
- Ask Grey teleport (He will teleport you to Town Square)
- Goto Commander Markus (In the Black Mountains)
- Ask Markus Festus
- (He gives you a box to deliver to the Grey Lord)
- Goto Grey Lord (Via Jorah again)
- Ask Grey box
- He takes your box and gives you another to take to Annora
- Goto Chancellor Annora
- Ask Annora Festus
- Goto Grey Lord (Via Jorah)
- Ask Grey return
2nd Neutral Quest Level 20
Rewards:
2,000,000 XP
Permanent Stat Increase
Warrior, Witchunter, Paladin, Mystic: +1 max damage
Cleric, Warlock: +1 AC, +6 mana
Priest, Mage, Druid: +1 SC, +10 mana
Missionary, Bard, Gypsy: +4 mana, +6 bs min/max, +1 stealth
Ninja, Thief, Ranger: +10 bs min/max, +2 stealth
- You'll need an Eye of the Beholder. (Doesn't matter how you get it)
- Ask Grey Lord Eye
3rd Neutral Quest Level 30
Rewards: 7,500,000 XP and a chest
Note: Get a Gnomish Fish Helm from the Gnomish Inventor before you dive into the lake!
- Visit the Grey Lord --Optional--
- Ask the Grey Lord about Missions --Optional--
- Visit the Wandering Cleric --Optional--
- Ask Cleric about Aerdwyne --Optional--
- Visit the Shrine and pray
- Collect the following:
- Ice Tear - Water Spirit - Underwater Lake
- Eternal Flame - Efreeti - Lava Tubes
- Heartstone - Gemstone Juggernaut - Redstone Tunnels
- Storm Spirit - Kai Master - Top of Mountain
[li]Return to the Shrine and Summon Avatar[/li]
[li]Return to the Grey Lord and tell him of your success and collect your 500,000 points and reward..[/li][/ul]
4th Neutral Quest Level 40
Rewards 30,000,000 XP and a Class Specific Cloak
Note: You need only kill the Dark Phoenix and return to the Grey Lord.
Inside the Volcano: (The Aged Earth Dragon makes its home at the entrance)
- Kill Fire Knights until you get a red rock key.
- Kill the Red Demonling and get the polished key.
- Kill Giant Efreetis until you get a feathered key.
- Kill the Dark Phoenix
- Return to the Grey Lord
- Ask the Grey Lord Destroyed
5th Neutral Quest Level 50
Rewards: 175,000,000 xp and Alignment restricted class weapons or spells
I have very little experience with Module 9 and I've never done this quest in any Alignment.
- First, I want you to thank the gods of mud that you're not on the good or evil quest. They have it 10 times harder than you'll ever know. I take that back, you will know, because it's gonna take 20 people to quest them and you're gonna be one. Har.
- Ask ancient gypsy woman grey lord
- Kill the mayor of Arlysia. Kill the Chrono Trigger rip-off that he turns into. Take the webbing.
- Ask ancient gypsy woman webbing
- Kill the hanging tree. Bring cudgels. Lots of em. Or die. It's upto you.
- Ask ancient gypsy woman heart
- Ask old hermit gift (or is present? some shit like that...)
- This part sucks. Let me see if I can recall... Go north in the library until you hit a mage statue. Keep going north while trying to go down every room until you can. I think it's about 3 rooms. Then go n n n e n n and through a wall to the sw.
- Kill the rotting beholder
- pull lever (original, huh?)
- Question this freak until you realize you just gave that sociopath on the front steps the power to become the lich. "HA-ha!" - Nelson, The Simpsons
- He should warp you out to the bone island. Have light sources. place tongue in slot, put eye in socket, something like that... I may have them reversed. Anyway, a mirrored portal should appear. You have 15 minutes until it poofs. Do not fuck up.
- Go portal, and follow the path (beware the wraith knights) until you get to a dead end. There's a hidden exit to the sw, I believe... I forget whether it's a walk-through or have to search but I think the former.
- Kill the midnight dragon and beat on the tapestry until it shreds. Rest. Get prepared. Don't wait til the mirror portal closes though. Go tapestry
- Kill the dark mage. Have one sacrifical lamb drop everything but a shitty magic-5 (I prefer the jewel-encrusted warhammer myself) and go portal, attack the lich and run like hell so the lich chases.
- Sacrifical lamb makes a MAD ASS DASH back to bone island, goes portal, prays the wraith knights don't own him, go tapestry. Everybody go portal, and spell and rest up.
- < NOTE: Killing the Lich is OPTIONAL >
- The ruby bracers will hit another party in the room
- The lich has an instant death spell
- The lich has a room effect drain spell that does upto 450. This is the fun part though: MR does not effect drains. So there's absolutely no defense. Most lich parties have at least 12 people, so he'll likely be unwounded if he gets off a necromantic storm.
[li]Go back to quest leader and claim your prize.[/li][/ul]
Generic Order:
- grey lord,
- to old timer,
- to ancient gypsy,
- to mayor of arlysia,
- to ancient gypsy,
- to hanging tree,
- to ancient gypsy,
- to old timer,
- to rotted beholder,
- to island of bone,
- to hideous face,
- to colossal midnight dragon,
- to dark mage,
- to grey lord !
or
- grey lord,
- old gypsy woman,
- old timer,
- arlymayor,
- ancient gypsy,
- tree,
- ancient gypsy,
- old timer,
- beholder,
- maximillian,
- old timer (warped asylum),
- bone isle,
- hideous face,
- dragon,
- mage,
- grey lord.
Directions to Rotting Beholder
library directions from the first room after the gate,
n, n, n, n, n, n, n, n, n, d (even though there is no exit),
n, n, e , n, n, sw (even though there is no exit) and there's the rotted beholder.
PS: I'll let you all figure out how to get out..
Demandred
on the e, n, n, sw (there could be one more east and one more n) not at my
comp to check it right now, but i think thats it...
Walk Through
ask Grey missions
The Grey Lord grows silent for a few moments, until finally his voice echoes in your head. "We face a grave time before us Champion of Balance. The tangled web this dark mage weaves has enveloped almost all of my agents into various tasks. He truly knows our workings to well I fear." He lets out a long sigh of frustration before continuing. "It would appear I once again depend upon you to further our cause in this matter, nothing has been found out concerning this dark one or his insidious plans, but that is of no matter since either way him, and they, must be stopped. All avenues of knowledge have been depleted, save one. Long ago there was a library that housed the greatest works of that time, alas the way to that place has been cut off by some dark force. I do not think it a coincidence. Find now a way to this library in the town of Arlysia, speak to whoever you can, be it someone who has traveled far, or those who rely on fortune to find their way. Whatever it takes you must find this library and return to me with whatever KNOWLEDGE you have learned." The neutral lord then turns his thoughts inward and speaks no more.
*** Find Ancient Gypsy Woman ***
ask wom grey lord
The gypsy woman gazes at you, "So you know of the Grey Lord..." You tell her of the mission you have been sent on and the help you were told you would receive. The gypsy woman nods her head, "True I am indebted to the Grey Lord, though it is for a favour before we walked the thin line of Neutrality. Very well, as you represent the Grey Lord, you shall even the scales. What he asks is no easy task and so, to truly even our balance, another favor must be done for me, and it is you that must carry it out." She pauses for a moment and begins a slow chant, she abruptly claps her hands and a fog appears showing you an image. The image is that of a aging man in fine clothes, with a look of animal terror on his face. You notice that his eyes twitch with unusual agility, and it almost seems like they bulge into clusters at times. The gypsy's aged voice returns you from the image. "That is the shell of the Mayor of Arlysia, he was once a man of nobility, but the disease that has befallen this land has effected him as well, he does not know it but something has infused him with a horrid abomination of undeath, an Arachnigoth. A spider of great unholy power that is soon about to come forth from it's shell and devour the souls of the crippled town", a look of sadness flashes across her wrinkled face, "He was always a fair man to me and my people, he does not deserve such an end. To draw out the beast you must slay the mayor." This causes her a pause, and she continues again, "I also require that you bring back one pile of it's spectral webbing that it will surely drop upon it's death. Return this WEBBING to me, and we shall get to the business of the dark power that threatens the balance we must protect."
*** Kill the Mayor Of Arlysia, and collect 1 webbing ***
ask wom webbing
The gypsy gazes at you, a look of despair in her milky eyes... You give the webbing to the old gypsy. The wise woman nods her head slowly, "I thank you for completion of this task traveler, and now to business we shall begin." Again the gypsy pauses, and with a clap of her hands a cloud appears from thin air. Inside the cloud you see a tumultuous lake, huge waves tossing back and forth. Suddenly an island comes into view, a creation of horror, and dark island with a fortress of bones within the center. The gypsy begins her tale, "You are viewing what was the Crystal Lake, and the island that lies in the center of it. While I still am researching I have determined the resident within is the source of all our troubles, the island became this almost a year ago, after the disappearance of he who was called Valion Darkbane. Events seem to unfold that show the one called Zanthus is about to return, and the prophecy of plague is about to occur, most likely at the same time." Without warning the cloud explodes with a loud flash, the stench of death is thick in the air. You can tell the woman did not expect this as she rubs her hands in silent agony. "It would seem my crying has been caught by our watery neighbor, it is of no matter." She continues with her tale, "I was but a young giorvan when Zanthus himself was banished, but I clearly remember the events there after, one who was called Helvectus, a young farmer's boy at the time, but it became very clear that Zanthus had dug his claws into that boys soul." The ancient shakes her head sadly, "Helvectus followed in his master's footsteps and learned all he could when it came to death and dark arts. He joined the library and became known to have strange habits, which eventually lead to his banishment." Her face seems to drift off into a vision of long ago, but she quickly recovers. "This is merely speculation on my part but it is my belief that Helvectus is he within the island of bone, and he is attempting to join his master by bringing about his prophecy, and enacting his own, the prophecy of plague. Your next task now i s one of peril, but necessary." Another cloud appears and shows a horrific abomination, a massive black tree with humanoid limbs hanging from all branches. "The Hanging Tree as it is called, once it was used for justice, but now it has been corrupted, you must slay the creation of evil, and take it's wicked heart from it. I wish only to see it, but you must ultimately take it to the old hermit that guards the library of Arlysia, inside the library you will find more answers. Come back when you have the HEART." The cloud vanishes and she lies back, exhausted from her story.
*** Kill the Hanging Tree ***
A mammoth crack appears in the center of the perversion of nature and it falls over, splitting in two. A great gush of blackness floods out from both open ends, causing rot and decay to assault your nostrils like a battering ram. You identify a filthy black piece of wood in the bottom half of the tree that appears to be the heart which you were sent to recover. Grabbing onto it, it seems unusually warm and splatters the foul midnight fluid all over your hands. With all your strength you rip it free of the stump, and a final death wail is uttered by the tree.
*** Now Return to Gypsy Woman ***
ask wom heart
Noticing her wagon seems more messy then when you left it, you shake the ancient gypsy woman, she doesn't seem responsive... With a great pounding force you are struck with the realization that the gypsy woman has been attacked! You check for signs of life, and a shallow rattle escapes her ribcage, showing her still breathing. It is evident whoever did this had sinister plans in mind, most likely whoever is on the island. You decide you must take the artifact of evil to the hermit with great haste.
*** Find Old Hermit ***
ask old gift
The hermit gives you a leer... The old man lets out a wicked cackle as you hand him his gift. The old man clutches his gift greedily, and hands you a jagged bone key, "With this ye may open the door to the library." His old eyes suddenly alight with mischief and he grins, saying "Consider ye warned that the place is not the great monument of knowledge and peace it once was." With a final cackle the hermit tells you, "Be sure to stay out of the Inner Sanctum, people tend to get cranky if you be disturbing them in there." Lastly he adds, "Should you ever misplace your key, you may remind me of this, and I may happen to have another on me."
*** Now Kill Rotting Beholder ***
*** Now Talk to Old Man (Maxmillion) ***
ask old prophecy
Maxmillion nods his head, "It is a curse of many names that all take the same path. The one who invokes the prophecy becomes a terrible creation of dark power. One who corrupts the balance and destroys all around him." He gives you a strange cackle with a toothy grin. "It's very simple really, and only a matter of time." He takes a deep breath and closes his eyes. He seems to meditate before he begins, "Long ago I was under the tutelage of a mad man by the name of . He was obsessed with this very rite. Unfortunately I learned as much as him and thus caused my downfall for his dark apprentice has captured me and held me here so that he may know the steps. I speak this freely because I have given up hope that anything else can be done, and so I begin. Through the use of blackest magic he can begin a transformation of himself which causes a loss of the natural body and devouring of his spirit. As you may guess he becomes a shell of undeath. Someone who belongs no more to the land of living or death. This shell still leaves most of his mind intact but as always insanity sets in when one fools with their own mortality. Using the heart of a dead monster of great evil he opens a link between himself and the negative planes, which becomes the source of his dark power, for the plane is infinite in evil and death. The heart is placed within a container of some sort, so that it stays living even in death." The old man starts to wheeze. "Once in this form he has power over the souls of his enemies, with a finger he can blot them from existance, with a wave he can drain their life, with a sweep he can destroy an entire town. There is no thing against him which can sto p his power, he will become a diety of death and death shall walk the land as soldiers of his blasphemous army." He begins to look very somber. "The full prophecy is one man shall invoke the rite, and he shall become as death, and he will link a dark fold to the realm and all shall be vanquished by him." You can tell the story has taken alot out of him and his aged skin stretched like dried papyrus over his bones, turns starkly pale as he slumps to the ground. Finally he gasps out in ragged breaths "Take...tongue and eye...go...island...shall find...seek...stop him...shall come again."
ask old portal
He begins to shake as his hands move in mystical patterns, a sliver of darkness appears in the air and begins to grow, the room seems to shake and then, You find yourself...elsewhere.
*** Find Hideous Face ***
at the face, place eye in socket
place tongue in hole
A strange howl erupts from the hideous face! The hideous face vanishes, leaving a mirror in it's place!
go portal, find dragon
kill dragon & the ancient tapestry
after killing the ancient tapestry, it will become a shreaded tapestry go tapestry when you are ready for the mage...
*** Kill the Dark Mage***
You gain 4,000,000 experience! Cackling insanely the dark mage says to you, "I Zanthus will not be stopped by pathetic worms like you. Hurry now back to Silvermere, for soon the town shall be plunged in the grip of Death!" He vanishes within the portal, laughing with glee. The yellow portal of bone beckons you on, the crushing defeat of failure weighing upon you, feeding your need for revenge.
*** Rest up, and Enter Portal ***
Kill Zanthus the Lich You gain 4,000,000 experience!
go portal once more and...
You step near the portal, and are suddenly consumed by it! Cold, chilling numbess surrounds you. All is black, and you feel as if you are in a vaccuum that is devouring your soul. Suddenly you are high above in the air, overlooking a city that looks ......hauntingly familiar.....yet this city is none like you have seen before, full of corruption and death. A horrid stench rises up causing you to choke and gag.... Something is pulling at you, tugging at your life strings! You feel yourself drawn to the far side, the eastern side, but it's not where it would be! You descend rapidly towards it and yet abruptly come to a halt. A great tug of war ensues over you, and you find yourself flung backwards through the streets. A loud thud drops you in the middle, but no one seems to notice..... To the south you see a dark, wretched tower, rising over the city like a skeletal finger. East is a gargantuan fortress of blackness. North is a land filled with the poor, the plagued and the wretches. You are certain now you have never been here, and yet the buildings tug at your mind. Unexpectadly you are surrounded by black armoured men, with skulled great helms, and cruel weapons....then a portal appears, causing them to snarl and back away! You are sucked in and then.... A plane of black surrounds you, only a single silver light draws your notice. Without thought you are at the source. It is the Timelord! Yet it is not. Various differences are about him, before you can contemplate further his voice echoes in your mind: "Spare your curiousity for what you have just witnessed. Too soon you shall experience it personally. Destiny is taking more control now, and the master of the pawn that was Zanthus is moving again. You however are no pawn, your path must be chosen, if you do not pick, Destiny shall pick for you. Such is the way of things. Forces must be aligned for the next Great Struggle. You shall be in it whether where you have been, or where you can go. The struggle of the Three shall continue, until the cycle of this re alm ends. Yet many strive to ruin it, in their interest. Zanthus was only the first, many shall come after...." He nods his head. "Go now, wait for the next challenge." And then, you are somewhere else....
Pier Also here: boatman. Obvious exits: north, south
*** Return to Grey lord with the KNOWLEDGE you found ***
ask Grey knowledge
You feel the Grey Lord's impassive gaze upon you... You quietly inform the Grey Lord of your travels to Arlysia, contact with the ancient gypsy, and eventual knowledge gained from Maxmillion concerning the prophecy which Zanthus prepared. He takes all of this in with his same impassive stare, showing nothing of emotion. Finally you speak of your failed attempt at destroying the newly created Lich. You note with some distress the slight frown that approaches on the neutral one, before it quickly vanishes. Finally his voice is heard in your mind, A piece of grey silk appears before you, covering something which seems to expand and contract, the Grey Lord signals you to take it and you grasp the silk and place it in your inventory. You turn back to him only to see him wave you away. His voice faintly echoing in your skull..